The Halls & Grounds of the School of Evershade
Welcome to the castle.
Beyond the entrance lie classrooms, libraries, workshops, gathering halls, and quiet corners where scholars may pursue their studies. Some destinations are busy with lessons and conversation, while others offer a place to read, work, or explore.
Use the directory below to find your way around Evershade. The castle continues to grow, and new rooms and passages will be added as they become available.
THE CLASSROOMS
Every classroom at Evershade is open to every scholar. Choose a subject that interests you and begin wherever your curiosity leads.
The Runes & Ancient Writing Classroom
Explore historical writing systems, ancient alphabets, inscriptions, and the development of written communication.
Visit the Runes & Ancient Writing ClassroomThe Scrollwork Library
Study the tools, materials, techniques, and traditions of historical scribes, from the writing desk to the illuminated manuscript.
Visit the Scrollwork LibraryThe Potions Laboratory
Explore the preparation, properties, and practical uses of traditional apothecary materials through guided study and hands-on activities.
Visit the Potions LaboratoryThe Creative Arts Workshop
Develop practical and artistic skills through drawing, painting, construction, and projects inspired by the school's other subjects.
Visit the WorkshopThe Herbology Greenhouse
Study plants, their structures, histories, uses, and relationships with the natural world.
Visit the GreenhouseThe Celestial Studies Observatory
Explore the night sky, constellations, historical astronomy, and the ways people have understood and represented the heavens.
Visit the ObservatoryThe Bestiary Hall
Meet the creatures of record, from the first written accounts to their modern faces, in the hall where the castle keeps its creature records.
Visit the Bestiary HallTHE INSTRUMENTS OF THE SCHOOL
Five working instruments stand ready in the school's classrooms, kept by the professors for every scholar to use. Each one answers as you turn it: choose, and it works the thing out with you.
The Potions Experiment
Tell the Laboratory what you are making and what grows in it, and it works out the recipe — with lotions, soaps, and inks on its deep shelf besides.
Visit the Potions ExperimentThe Epigrapher's Bench
Write a name or a word in eleven historical scripts, and see exactly how each script writes it — every workaround and every honest gap named.
Visit the Epigrapher's BenchThe Observer's Wheel
A working planisphere. Set your place and your hour, and see the true sky as it stands — stars, constellations, the Sun, and the Moon.
Visit the Observer's WheelThe Materia Botanica Archive
The school's plant archive: the Materia Botanica's 202 plants, searchable by name, kind, and use, each with its lesson homes.
Visit the ArchiveThe Commission Desk
Lay out a whole manuscript commission — the hand, the ink, the sheet, the margins, the great initial — and the Desk draws the plan and names the lessons behind every measure.
Visit the Commission DeskTHE HEART OF THE CASTLE
The Great Hall
The room every scholar passes through: the welcome in the languages of the world, the noticeboard with its self-posting castle calendar, and the school calendar of turnings and falling stars.
Enter the Great HallThe Quadrivium
The shared gathering place for all Eversparks, regardless of House. Visit the Quadrivium to meet fellow scholars, share discoveries, take part in discussions, and participate in school life.
Visit the QuadriviumThe Clock Tower
A familiar landmark above the castle halls. Visit the Clock Tower to discover what awaits there.
Visit the Clock TowerThe Moon Tonight
See the moon as she stands over the castle tonight — her phase and her face, and the hour she rises.
See the Moon TonightThe Games Room
Ancient board games, honestly labelled and free to play: senet from the tombs of Egypt, the Royal Game of Ur, the Vikings' own hnefatafl, and five more — each with its true history, its rules plainly, and a living board where you can play against the school or a friend.
Visit the Games RoomTHE HOUSE QUARTERS
Evershade has four Houses, each with its own Common Room, traditions, and community. House membership is optional. Every scholar remains an Everspark first, and the wider castle is open to all.
House Septentrio • The Aerie
The Common Room of Septentrio, under the guidance of Professor Thistleloom Webblethorn.
Visit the AerieHouse Oriens • The Basin
The Common Room of Oriens, under the guidance of Professor Beryl Fernfoot.
Visit the BasinHouse Meridies • The Hearth
The Common Room of Meridies, under the guidance of Professor Crimblebrew Muddlenook.
Visit the HearthHouse Occidens • The Terrace
The Common Room of Occidens, under the guidance of Professor Cogbranch Timberclank.
Visit the TerraceNot yet a member of a House, or curious about the others?
Explore the Houses Take the Sorting Quiz
THE BOOKSTORE & THE LIBRARY
The Bookstore
Browse the school's growing collection of educational books and reference guides, organized by department.
Visit the BookstoreThe Library
Every book on these shelves opens. The sagas, herbals, star atlases, and the workshop manuals the lessons are built on, all free to read, shelved by the class that uses them.
Visit the LibraryTHE GALLERIES & GARDENS
Beyond the classrooms and gathering halls, Evershade offers spaces for creativity, reflection, and the preservation of memories. These places belong to the wider school community and are open to scholars from every House.
The Gallery
Explore the school's collection of artwork, illustrations, and creative works inspired by the halls, history, and subjects of Evershade.
Visit the GalleryThe Student Gallery
A place to celebrate the work of Evershade's scholars. Browse student artwork, completed assignments, creative projects, and discoveries shared by fellow Eversparks.
Visit the Student GalleryThe Remembrance Garden
A quiet place within the castle grounds, set aside for remembrance, reflection, and honoring those whose lives have left a lasting impression.
Visit the GardenFIELD STUDIES & EXCURSIONS
The Field Trip Office
Take your studies beyond the castle walls with suggested excursions, places to explore, and opportunities to share your discoveries with fellow scholars.
Visit the Field Trip OfficeThe Field Trip Gallery
Photographs and finds from scholars' own excursions — the trips as they really looked, hung here for the whole school to see.
Visit the Field Trip GalleryOTHER PLACES TO VISIT
The Headmaster's Office
Headmaster Squirty McFluffentail keeps the school's hours, its keys, and — mostly — its good humour. Visit to meet the Headmaster.
Visit the Headmaster's OfficeThe Desk of the Head Student
Visit the desk of Evershade's Head Student for community announcements, student initiatives, and opportunities to participate in the life of the school.
Visit the Head Student DeskThe Founder's Office
A place to learn about the founding of Evershade, its purpose, and the work of building a school for independent scholars.
Visit the Founder's OfficeA CASTLE STILL GROWING
Not every chamber of Evershade has opened its doors.
New classrooms, gathering spaces, and other destinations will be added to the directory as the school develops. Some rooms may be awaiting their first lessons, while others are still being prepared.
Return from time to time. There may be somewhere new to explore.
Where learning feels magical.
