The crest of the School of Evershade
EXPLORE THE CASTLE

The Halls & Grounds of the School of Evershade

Welcome to the castle.

Beyond the entrance lie classrooms, libraries, workshops, gathering halls, and quiet corners where scholars may pursue their studies. Some destinations are busy with lessons and conversation, while others offer a place to read, work, or explore.

Use the directory below to find your way around Evershade. The castle continues to grow, and new rooms and passages will be added as they become available.

THE CLASSROOMS

Every classroom at Evershade is open to every scholar. Choose a subject that interests you and begin wherever your curiosity leads.

The Runes & Ancient Writing Classroom

Professor Thistleloom Webblethorn

Explore historical writing systems, ancient alphabets, inscriptions, and the development of written communication.

Visit the Runes & Ancient Writing Classroom

The Scrollwork Library

Professor Quillberry Nocturne

Study the tools, materials, techniques, and traditions of historical scribes, from the writing desk to the illuminated manuscript.

Visit the Scrollwork Library

The Potions Laboratory

Professor Crimblebrew Muddlenook

Explore the preparation, properties, and practical uses of traditional apothecary materials through guided study and hands-on activities.

Visit the Potions Laboratory

The Creative Arts Workshop

Professor Cogbranch Timberclank

Develop practical and artistic skills through drawing, painting, construction, and projects inspired by the school's other subjects.

Visit the Workshop

The Herbology Greenhouse

Professor Beryl Fernfoot

Study plants, their structures, histories, uses, and relationships with the natural world.

Visit the Greenhouse

The Celestial Studies Observatory

Professor Vesper Glimmerwick

Explore the night sky, constellations, historical astronomy, and the ways people have understood and represented the heavens.

Visit the Observatory

The Bestiary Hall

Professor Sable Rookmere

Meet the creatures of record, from the first written accounts to their modern faces, in the hall where the castle keeps its creature records.

Visit the Bestiary Hall

THE INSTRUMENTS OF THE SCHOOL

Five working instruments stand ready in the school's classrooms, kept by the professors for every scholar to use. Each one answers as you turn it: choose, and it works the thing out with you.

The Potions Experiment

Professor Crimblebrew Muddlenook

Tell the Laboratory what you are making and what grows in it, and it works out the recipe — with lotions, soaps, and inks on its deep shelf besides.

Visit the Potions Experiment

The Epigrapher's Bench

Professor Thistleloom Webblethorn

Write a name or a word in eleven historical scripts, and see exactly how each script writes it — every workaround and every honest gap named.

Visit the Epigrapher's Bench

The Observer's Wheel

Professor Vesper Glimmerwick

A working planisphere. Set your place and your hour, and see the true sky as it stands — stars, constellations, the Sun, and the Moon.

Visit the Observer's Wheel

The Materia Botanica Archive

Professor Beryl Fernfoot

The school's plant archive: the Materia Botanica's 202 plants, searchable by name, kind, and use, each with its lesson homes.

Visit the Archive

The Commission Desk

Professor Quillberry Nocturne

Lay out a whole manuscript commission — the hand, the ink, the sheet, the margins, the great initial — and the Desk draws the plan and names the lessons behind every measure.

Visit the Commission Desk

THE HEART OF THE CASTLE

The Great Hall

Where the Whole School Gathers

The room every scholar passes through: the welcome in the languages of the world, the noticeboard with its self-posting castle calendar, and the school calendar of turnings and falling stars.

Enter the Great Hall

The Quadrivium

The Student Commons

The shared gathering place for all Eversparks, regardless of House. Visit the Quadrivium to meet fellow scholars, share discoveries, take part in discussions, and participate in school life.

Visit the Quadrivium

The Clock Tower

A familiar landmark above the castle halls. Visit the Clock Tower to discover what awaits there.

Visit the Clock Tower

The Moon Tonight

See the moon as she stands over the castle tonight — her phase and her face, and the hour she rises.

See the Moon Tonight

The Games Room

Ancient board games, honestly labelled and free to play: senet from the tombs of Egypt, the Royal Game of Ur, the Vikings' own hnefatafl, and five more — each with its true history, its rules plainly, and a living board where you can play against the school or a friend.

Visit the Games Room

THE HOUSE QUARTERS

Evershade has four Houses, each with its own Common Room, traditions, and community. House membership is optional. Every scholar remains an Everspark first, and the wider castle is open to all.

House Septentrio • The Aerie

North • Air • Winter

The Common Room of Septentrio, under the guidance of Professor Thistleloom Webblethorn.

Visit the Aerie

House Oriens • The Basin

East • Water • Spring

The Common Room of Oriens, under the guidance of Professor Beryl Fernfoot.

Visit the Basin

House Meridies • The Hearth

South • Fire • Summer

The Common Room of Meridies, under the guidance of Professor Crimblebrew Muddlenook.

Visit the Hearth

House Occidens • The Terrace

West • Earth • Autumn

The Common Room of Occidens, under the guidance of Professor Cogbranch Timberclank.

Visit the Terrace

Not yet a member of a House, or curious about the others?

Explore the Houses Take the Sorting Quiz

THE BOOKSTORE & THE LIBRARY

The Bookstore

Browse the school's growing collection of educational books and reference guides, organized by department.

Visit the Bookstore

The Library

Every book on these shelves opens. The sagas, herbals, star atlases, and the workshop manuals the lessons are built on, all free to read, shelved by the class that uses them.

Visit the Library

THE GALLERIES & GARDENS

Beyond the classrooms and gathering halls, Evershade offers spaces for creativity, reflection, and the preservation of memories. These places belong to the wider school community and are open to scholars from every House.

The Gallery

Explore the school's collection of artwork, illustrations, and creative works inspired by the halls, history, and subjects of Evershade.

Visit the Gallery

The Student Gallery

A place to celebrate the work of Evershade's scholars. Browse student artwork, completed assignments, creative projects, and discoveries shared by fellow Eversparks.

Visit the Student Gallery

The Remembrance Garden

A quiet place within the castle grounds, set aside for remembrance, reflection, and honoring those whose lives have left a lasting impression.

Visit the Garden

FIELD STUDIES & EXCURSIONS

The Field Trip Office

Take your studies beyond the castle walls with suggested excursions, places to explore, and opportunities to share your discoveries with fellow scholars.

Visit the Field Trip Office

The Field Trip Gallery

Photographs and finds from scholars' own excursions — the trips as they really looked, hung here for the whole school to see.

Visit the Field Trip Gallery

OTHER PLACES TO VISIT

The Headmaster's Office

Headmaster Squirty McFluffentail keeps the school's hours, its keys, and — mostly — its good humour. Visit to meet the Headmaster.

Visit the Headmaster's Office

The Desk of the Head Student

Visit the desk of Evershade's Head Student for community announcements, student initiatives, and opportunities to participate in the life of the school.

Visit the Head Student Desk

The Founder's Office

A place to learn about the founding of Evershade, its purpose, and the work of building a school for independent scholars.

Visit the Founder's Office

A CASTLE STILL GROWING

Not every chamber of Evershade has opened its doors.

New classrooms, gathering spaces, and other destinations will be added to the directory as the school develops. Some rooms may be awaiting their first lessons, while others are still being prepared.

Return from time to time. There may be somewhere new to explore.

Where learning feels magical.